We just put up the first (and hopefully only) beta release of Hexels 1.1.2. This is a minor update that fixes some bugs that just couldn’t wait for version 1.2.0, but to make it worthwhile, we added a couple small features, including a Trixel sample mode for the free version. Click here for more info and to download the beta version!
We took a break from Hexels last week and joined in on the 7DFPS Game Jam (7 Day First Person Shooter). We teamed up with or talented friend Justin Chan and made a low-poly game where you drive and grapple your way around a desert (click the link above to play it). The jam was a ton of fun! We were all learning new things or getting more familiar with tools like Unity and Blender. We all happen to have the same t-shirt that was made with Hexels so we made it our team shirt ;)
Also, Justin drew these awesome portraits of all of us and a sketch of us and Ken’s dog, Emmy, off-roading :)
Big scorpions with enemy AI
Land Mines that blow you up or toss you high into the air
Cacti that explode into chunks when you drive into them
The above pieces are a small collection of Hexels artwork that the talented and prolific Etall has been creating. Check out the other incredible artwork on her tumblr, Doodle a Day, and see prints that are for sale on her store like this amazing dragon vector piece.
We’re excited to finally show you yet another feature that will be added to Hexels in version 1.2. Texture Mode let’s you import images to paint with. You can rotate, color-tint and scale the textures, and apply them to individual cells or you can make them tile globally across all tiles.
Did I mention that we’ve been playing a LOT of TowerFall? ;) Here’s another piece of fan art made with texture mode (below). This one uses a special function in the new Voronoi mode that stretches the texture to the corners of each voronoi cell. All the cells look a little different, but they all use the same texture.
Below are a few more pieces that use Texture Mode in a variety of ways: