Posts Categorized: Hexels

Hexels is growing up!

Hello, friends!

Ken here, with the biggest announcement we’ve made since originally releasing Hexels.  It’s been a great experience for me and Ted since we started Hexels back in–I think–August 2011.  Seeing people try out Hexels and post their artwork is amazing.  We feel proud of every piece of Hexels art we see, knowing that we had a hand in making it.  And that’s such an amazing feeling, it would be a shame not to share it with others.

So today, we’ve very excited to announce that Hexels is becoming part of Marmoset.

In case you’re not familiar with them, Marmoset is an art tools company, like Hex-Ray, that was started by old friends of ours.  They’re best known for Toolbag, a popular 3D material editor and renderer that does some of the best real-time graphics on the market, and the Skyshop plugin that brought image-based lighting to Unity.

They’re a little bigger than Hex-Ray.  Six people (well, a couple more now) compared to Hex-Ray’s two.  And they’re six of the nicest, smartest people we know.

So what does this mean for me, Ted, and Hexels?

Ken:  Ken is going to work with Marmoset and will continue to be the programmer for Hexels.

Ted:  Ted will be focusing on independent game development projects like the awesome Crypt of the NecroDancer, which was just release a few days ago on Steam!

Hexels:  There were always a lot of things Ted and I didn’t know how to do very well.  Ken will be able to draw on their extensive tools and knowledge, not to mention…ahem…marketing expertise.  Now, with the help and experience of our friends at Marmoset, Hexels will become a much better program with improved community interaction.  And don’t worry, Ken will still be the primary director of Hexels, so the vision that inspired it will continue to do so.  Amazing things are in store for Hexels!

Ted and I are both very excited about this, and you should be too!  Hexels has a great future ahead of it.  Ted and I are incredibly grateful for all the support we’ve gotten from our customers over the years, and I’m looking forward to even more years of customer support ;)

For more information, see Marmoset’s announcement about this and the new Hexels page on the Marmoset site!

Also, check out this awesome promo video Mira (my new co-worker) put together for Hexels!


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Hexels Pricing Update

Hello!  Ken here, with exciting news about Hexels!  The world is changing! Many famous products have switched to free or subscription-based pricing models:  Unreal Engine, Unity, and, perhaps most importantly, Adobe Creative Cloud.  Over the past year, we’ve been considering a similar change, and we finally figured out how it’s going to work.

Today, I’m very happy to announce that Hexels will switching to subscription-based pricing.  For a modest monthly payment, you’ll get access to one of the most innovative drawing tools out there.  There will be a number of price tiers to fit the budget of any artist:

  • Dabbler:  $0.99/month, 500 hexels per month*, and gives access to the Hexels, Plus, and Pixel shape mode.
  • Hobbyist:  $1.99/month, 2500 hexels per month*, includes all shape modes of the Dabbler level, plus Voronoi mode and the Glow feature.
  • Indie:         $3.99/month,  10,000 hexels per month*, all shape modes, Glow, and Layers.
  • Pro:            $9.99/month, unlimited hexels, and all shape modes and features of Hexels Pro.
  • Corporate:  $49.99/month, all the perks of the Pro level, plus access to the Hex-Ray pager number for when you need late-night support.

We feel this new pricing model puts us in line with other art tools and with the latest social games, and we hope it’s also beneficial to those who previously couldn’t afford to purchase Hexels.

We’ll post more updates on this and other features of the next version of Hexels as soon as they’re ready for prime time.  Stay tuned!



*Please note that the per-month hexel limit does NOT include hexels that are erased.  So if you make a mistake and correct it, it won’t cut into your limit.
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Happy 2nd Birthday, Hexels!

On February 28, 2013, we released Hexels 1.0 to a reception that was better than we could have hoped. The two years since then have been awesome. Seeing the creations you have made and sent our way (or we dug up on our own) has been both fantastic and humbling.

2015 is going to be Hexels’ best year yet.  Stay tuned.

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Trixels have learned a few new tricks!


Hello everyone!  Ken here.  It’s been nearly two years since we first released Hexels, and over a year since our last update.  As previously posted, the next version of Hexels will have layers, animations, and lots of other new features.  But until recently, the most popular part of Hexels, Trixels mode, has been largely untouched.  That changes today.  Ted and I are really excited to announce a new shape mode:  Shards.  Shards takes Trixels to a new level by letting you add new angles and details to your isometric drawings.

So how does it work?  It’s simple.  Shards starts off with a triangular grid, just like Trixels:


You’re probably already familiar with drawing isometric cubes in Trixels mode. Using Shards is no different.

But once you’ve finished the general shape of your picture, you can press a button and switch to half-Trixels.  By changing the way they’re cut, you can draw easily fill in different shapes that were previously impossible with regular Trixels.


The triangle grid in Shards mode can be changed with the press of a button, allowing you to easily add different angles without sacrificing the fun of painting with Trixels.

Here’s some artwork people have already done with Shards mode.  These first two are by CNIAngel.

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Shards can also be used for non-isometric drawings.  Check out these pieces done by Mohammad Alhuraiz for his upcoming game Brigand Roses.

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Finally, here’s a heart container by Eric Hornby:


You’re probably wondering two things now:  First, you’re wondering if you’ll be able to convert your Trixels art to Shards mode.  Yes!  There’s a button for that.

Next, you most likely want to get your hands on this new version of Hexels and try out Shards for yourself.  You can do that too!  Check out our new public beta, released just a few days ago.  As I said before, we’re very excited about this mode and we can’t wait to see what people do now that they have more freedom with their art.  So drop us a line or tweet us and share your creations with me and Ted!


Try out Shards now in our latest public beta!

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