Posts Categorized: Hexels

It’s time for 7DFPS! And some free Hexels!



The annual 7DFPS (7 day first person shooter) game jam starts in just two hours!  If you haven’t participated in this jam before, you’re missing out.  You get seven days to make a first person shooter.  Any sort of first person shooter.  And every year, people stretch the definition of first person shooter in new, crazy ways.  Last year, Hex-Ray teamed up with Justin Chan to make Grapple Truck for 7DFPS, and we had a ton of fun.

Each year, companies like Unity and Yo-Yo Games offer free time-limited licenses of their products to support the 7DFPS jammers.  This year, the organizers of 7DFPS honored us by asking if we could do the same with Hexels Pro.  Of course we said yes.  So we cooked up a version of Hexels Pro 1.3–the beta with layers,  animation (with spritesheet export), a new shape mode, and lots of other great stuff–that’s totally free for the week of 7DFPS.

You can download it here:



Remember, this is a beta version that contains the two features people have been asking for most, so we would love to hear what you think about it.

Good luck jamming, and if you end up using  Hexels for your game, please let us know so we can give you a shout-out (and pat ourselves on the back) ;)

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Animation! Layers! Public Beta! Try it out!!!

We’re not dead!  I promise!

Hi.  Ken here.  It’s been a while since we posted anything here, but there’s a reason for that.  Ted and I have both been super busy this year, not just with the next version of Hexels, but with other projects, like Ted’s work on Crypt of the NecroDancer and my Ph.D work. (I’m supposed to defend in November!).  But that doesn’t mean we haven’t been giving Hexels a lot of love.  In fact, our next version is going to have two big features that everyone’s been requesting:



If you’re like 90% of the people who use Hexels, you think “it’s great, but I sure wish it had layers!”.   Well, we agree.  In fact, we agreed back in December when we started work on it!  Here’s a picture of our layers window with programmer art on it.  You can even export the whole thing to a Photoshop file and preserve the layers.



In the process of adding layers, it became pretty obvious that if, instead of smushing all the layers together and showing them at once, we could show them one at a time in sequence, we’d get some sort of moving picture type deal.

There’s more cool new stuff, like a new shape mode,  X-els:



And even a built-in scripting language if you’re into that sort of thing.

That’s enough words for tonight.  If you’re still reading, you probably want to try it out already.  Well, you can!  If you bought Hexels Pro, that is.

Hexels 1.3 Public Beta

To use this public beta, you must have a license key purchased from our website.  Sorry, Mac App Store users, the MAS doesn’t have a beta option.  You will get your layers and animation when the new version is finally released, though!

Thanks for reading, and thanks for your support.  Hexels has been way more successful than either Ted or I had hoped, and we want to take it to the next level with this new version.  And, in case you’re wondering, the update will be free (:


P.S.  My apologies for the atrocious layout of this post.  Getting web things to go exactly where I want them is not my strong suit!



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Samurai Gunn is out

SamuraiGunn_620click image for 1920×1080 version

Our good friend Beau Blyth (aka @teknopants) has released his awesome-ly visceral local multiplayer game, Samurai Gunn. If you like fast combat platformers like Smash Bros or TowerFall, you’ll love this game!

I drew this fan art with diamond shape mode in Hexels (Voronoi or Custom Shape preset) and used Texture mode, too. I also made this alternate version because I was hungry and it looked like a burger to me :)

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