Devlog: Hexels 1.1 Update – image as canvas background, flatten to canvas, draw-layer opacity


Starting in the 1.1 update of Hexels Pro and the free version of Hexels, you’ll be able to import an image to the canvas! You can use a background image as a reference, composite hexels or other shapes on top of it. Just click “Choose Image” and adjust the canvas size to make the image fit the canvas and to get the hexels/shapes to the size that you want. Next you can lower the opacity of the draw-layer (called Hexel Opacity above) to see the image while you draw. Setting the opacity to zero is a way to show, draw, and export the glow by itself, too! (works well along side .svg export since that doesn’t export the glow)


I made this this RUNNER 2 fan art piece for my friends over at Gaijin who make awesome games with a hell of a lot of style. Go check em out! For this, I used the features I mentioned plus the “Flatten to Canvas” feature. This new feature let’s you flatten your drawing, so that you can draw on top with a different shape mode or do selective glow. The first shape is a very thin diagonal line I made with the Custom Shape Editor and the glowy shape on top is the Brixel shape preset that I slanted to match the lines’ angle. Below are some short making-of videos for this piece.


Here’s what it looks like with just the lines and also with the glow on but the shapes opacity at zero.


Here are the other 1.1 features getting added to Hexels Pro this Thursday! If you haven’t already, check out the free version of Hexels here.