Hexels Devlog: Texture Mode aka Hextures ;)

TowerFall_Tapestry_620

We’re excited to finally show you yet another feature that will be added to Hexels in version 1.2. Texture Mode let’s you import images to paint with. You can rotate, color-tint and scale the textures, and apply them to individual cells or you can make them tile globally across all tiles.

We’ve been playing a LOT of TowerFall by Matt Thorson lately. This fan art piece by Ted uses a fabric texture applied globally so that it tiles across the whole piece.

HexelsTextureMode_620

Did I mention that we’ve been playing a LOT of TowerFall? ;) Here’s another piece of fan art made with texture mode (below). This one uses a special function in the new Voronoi mode that stretches the texture to the corners of each voronoi cell. All the cells look a little different, but they all use the same texture.

TowerFall_Ted_2_sm TowerFall_Ted_2_crop_620

Below are a few more pieces that use Texture Mode in a variety of ways:

brickcity_620

dottone

This feature will be added for free in the v1.2 update of Hexels Pro and a limited version of it will be available in the free version.